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blog.selfshadow.com
| | colinbarrebrisebois.com
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| | Figure 1: Direct and Indirect Illumination from a single directional light source. [1] This post is part of the series "Finding Next-Gen". Original version on 2015/11/08. Liveblogging, because opinions evolve over time. Global Illumination? Global illumination (GI) is a family of algorithms used in computer graphicsthatsimulate how light interacts and transfers between objects in a...
| | lousodrome.net
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| | Thoughts of a graphics programmer, demoscener and spare time photographer
| | advances.realtimerendering.com
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| | [AI summary] This course provides an in-depth look at the latest advancements in real-time graphics and rendering techniques used in modern game development. It features industry experts and researchers from leading game studios and companies, covering topics such as motion blur, global illumination, subsurface scattering, shadow rendering, and dynamic simulations. The course is structured into two parts, with each part offering practical insights into rendering pipelines, material models, and production-proven techniques. It is ideal for professionals in the game development industry and those seeking to understand cutting-edge real-time rendering methods.
| | www.froyok.fr
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| Portfolio and Blog about realtime 3D creations and tutorials by Froyok