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www.jakobmaier.at
| | reindernijhoff.net
1.9 parsecs away

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| | Just a repost of one of my first shaders on Shadertoy. This is a simple realtime path tracer, implemented in a WebGL fragment shader. The shader shows motion blur, depth of field and importance sampling. The path tracer is based
| | momentsingraphics.de
1.7 parsecs away

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| | www.jallmenroeder.de
1.8 parsecs away

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| | [AI summary] The author shares their educational journey and implementation details of creating a path tracer using the C++ framework Nori, progressing from basic geometry to advanced lighting techniques like multiple importance sampling.
| | www.jendrikillner.com
37.0 parsecs away

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| [AI summary] This weekly update covers advanced graphics programming topics including Vulkan engine development, meshlet rendering, machine learning integration, and 3D Gaussian Splatting research.