|
You are here |
www.jakobmaier.at | ||
| | | | |
reindernijhoff.net
|
|
| | | | | Just a repost of one of my first shaders on Shadertoy. This is a simple realtime path tracer, implemented in a WebGL fragment shader. The shader shows motion blur, depth of field and importance sampling. The path tracer is based | |
| | | | |
momentsingraphics.de
|
|
| | | | | ||
| | | | |
www.jallmenroeder.de
|
|
| | | | | [AI summary] The author shares their educational journey and implementation details of creating a path tracer using the C++ framework Nori, progressing from basic geometry to advanced lighting techniques like multiple importance sampling. | |
| | | | |
www.jendrikillner.com
|
|
| | | [AI summary] This weekly update covers advanced graphics programming topics including Vulkan engine development, meshlet rendering, machine learning integration, and 3D Gaussian Splatting research. | ||