/explore

Click through on any links that interest you or select the planets on the right to continue exploring the Outer Web.
You are here

www.jakobmaier.at
| | www.jallmenroeder.de
1.8 parsecs away

Travel
| | [AI summary] The author shares their educational journey and implementation details of creating a path tracer using the C++ framework Nori, progressing from basic geometry to advanced lighting techniques like multiple importance sampling.
| | reindernijhoff.net
1.9 parsecs away

Travel
| | Just a repost of one of my first shaders on Shadertoy. This is a simple realtime path tracer, implemented in a WebGL fragment shader. The shader shows motion blur, depth of field and importance sampling. The path tracer is based
| | blog.johnnovak.net
1.5 parsecs away

Travel
| | Personal blog of John Novak
| | 3zanders.co.uk
26.5 parsecs away

Travel
| A basic tutorial on creating a modern OpenGL context and getting a simple triangle drawn to the screen.