/explore

Click through on any links that interest you or select the planets on the right to continue exploring the Outer Web.
You are here

seblagarde.wordpress.com
| | chetanjags.wordpress.com
1.9 parsecs away

Travel
| | Image Based Lighting is used to implement ambient lighting for dynamic objects coming from static objects in a game level. In most cases, it is used for specular lighting or reflections. In this process lighting information at thepotential point of interests is stored in a special type of cube maps called Light probes. These Light...
| | www.adriancourreges.com
3.0 parsecs away

Travel
| | The Metal Gear series achieved world-wide recognition when MetalGearSolid became a best-seller on the original PlayStation almost two ...
| | placeholderart.wordpress.com
3.5 parsecs away

Travel
| | In this post I will cover implementing and optimizing runtime environment map filtering for image based lighting (IBL). Before we get started, this approach is covered in depth in Real Shading in Unreal Engine 4and Moving Frostbite to Physically Based Rendering, you should really check them out if you want more background and information than...
| | blog.kodewerx.org
30.4 parsecs away

Travel
| Video game development, hacking, and debugging. Brought to you by BlipJoy!