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| | wickedengine.net
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| | Image Based Lighting is used to implement ambient lighting for dynamic objects coming from static objects in a game level. In most cases, it is used for specular lighting or reflections. In this process lighting information at thepotential point of interests is stored in a special type of cube maps called Light probes. These Light...
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| | www.reedbeta.com
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| Pixels and polygons and shaders, oh my!