Explore >> Select a destination


You are here

wickedengine.net
| | solid-angle.blogspot.com
4.4 parsecs away

Travel
| | Programmers don't generally have reels, but we do have blogs. I've been explaining the rendering work I did on BioShock Infinite quite a b...
| | chetanjags.wordpress.com
3.0 parsecs away

Travel
| | Image Based Lighting is used to implement ambient lighting for dynamic objects coming from static objects in a game level. In most cases, it is used for specular lighting or reflections. In this process lighting information at thepotential point of interests is stored in a special type of cube maps called Light probes. These Light...
| | diharaw.github.io
3.4 parsecs away

Travel
| | As an accompanying piece to my recently released Hybrid Rendering sample, this blog post dives into some of the techniques and optimizations used and will help anyone interested to understand the project. Before going any further let's answer the question "Why hybrid rendering?". In a typical rasterization based rendering pipeline, certain effects such as Global Illumination, Reflections and Soft Shadows have to be approximated using either screen space techniques, offline baking or other approaches which typically lead to less-than-believable results in many cases.
| | alain.xyz
29.7 parsecs away

Travel
| A review of the rendering architecture of Control, reviewing their ray tracer, rendering architecture, and technical art direction.