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blog.josephwilk.net | ||
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tympanus.net
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| | | | | Learn how to create an interactive shader background effect using React Three Fiber and Drei in four simple steps. | |
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danangell.com
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| | | | | Shaders provide programmers with a beautiful combination of art and math. Most other throwaway projects are devoid of any artistic value. In less than a dozen lines of code you can draw fractals. A few more and you can start creating intricate animations. The most interesting part is the unique perspective they force you into. Say you want to draw a circle in an imperative programming language. You need to break out a for loop and calculate the sin and cos of different angles until you have points all around the circumference of a circle. | |
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3zanders.co.uk
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| | | | | A basic tutorial on creating a modern OpenGL context and getting a simple triangle drawn to the screen. | |
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brutalism.rs
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| | | BRU-12 is a research project for performing realtime processing on volumetric 3D models and presenting them as meshes ready for rendering. The toolchain consists of Cinder and OpenVDB.OpenVDB is an industrial-grade data structure used for parallel processing of very large amounts of volumetric ("voxel") data. It's not really intended to be used for real-time rendering, but its design (and performance!) was interesting to me so I decided to try to implement a simple data pipeline on top of it. | ||