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tympanus.net | ||
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everttimberg.io
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| | | | | Evert Timberg, Software developer and architect in Toronto | |
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www.nicktasios.nl
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| | | | | It's been a couple of years since the post where I first introduced the new game I was working on, Vectron. In this post I wanted to tell you a bit about how I programmed the graphics of Vectron. Alth | |
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danangell.com
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| | | | | Shaders provide programmers with a beautiful combination of art and math. Most other throwaway projects are devoid of any artistic value. In less than a dozen lines of code you can draw fractals. A few more and you can start creating intricate animations. The most interesting part is the unique perspective they force you into. Say you want to draw a circle in an imperative programming language. You need to break out a for loop and calculate the sin and cos of different angles until you have points all around the circumference of a circle. | |
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blog.dhsdevelopments.com
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| | | For the last few years, I've solved some of the Advent of Code problems using Kap. It's turned out to work quite well, and Kap has turned... | ||