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willpgfx.com
| | reindernijhoff.net
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| | Since the introduction of the Nvidia RTX graphics cards last summer, ray tracing is back again. In the last months, my Twitter feed flooded with a continuous stream of RTX On / RTX Off comparisons. After seeing so many nice
| | bitshifter.github.io
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| | [AI summary] The author describes translating the 'Ray Tracing in a Weekend' project from C++ to Rust, detailing the use of traits, enums, and ownership patterns.
| | momentsingraphics.de
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| | www.nicktasios.nl
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| In this series of posts, I am going to create a clone of the classic arcade game, space invaders, in C++ using only a few dependencies. In this post I will set up the required OpenGL shaders to draw a