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willpgfx.com
| | reindernijhoff.net
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| | Since the introduction of the Nvidia RTX graphics cards last summer, ray tracing is back again. In the last months, my Twitter feed flooded with a continuous stream of RTX On / RTX Off comparisons. After seeing so many nice
| | nelari.us
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| | A look at the most notable challenges in implementing Peter Shirley's Raytracing In One Weekend using wgpu and WGSL.
| | bitshifter.github.io
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| | [AI summary] The author describes translating the 'Ray Tracing in a Weekend' project from C++ to Rust, detailing the use of traits, enums, and ownership patterns.
| | blog.demofox.org
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| The images below were path traced using 100,000 samples per pixel, using the sample code provided in this post. Path tracing is a specific type of ray tracing that aims to make photo realistic images by solving something called the rendering equation. Path tracing relies heavily on a method called Monte Carlo integration to get...