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willpgfx.com | ||
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nelari.us
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| | | | | A look at the most notable challenges in implementing Peter Shirley's Raytracing In One Weekend using wgpu and WGSL. | |
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reindernijhoff.net
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| | | | | Since the introduction of the Nvidia RTX graphics cards last summer, ray tracing is back again. In the last months, my Twitter feed flooded with a continuous stream of RTX On / RTX Off comparisons. After seeing so many nice | |
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momentsingraphics.de
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cprimozic.net
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| | | [AI summary] This article discusses optimizing Three.JS performance by implementing depth-based fragment culling through a manual depth pass and shader modifications, resulting in a 20% GPU workload reduction. | ||