Explore >> Select a destination


You are here

willpgfx.com
| | nelari.us
2.0 parsecs away

Travel
| | A look at the most notable challenges in implementing Peter Shirley's Raytracing In One Weekend using wgpu and WGSL.
| | reindernijhoff.net
3.5 parsecs away

Travel
| | Since the introduction of the Nvidia RTX graphics cards last summer, ray tracing is back again. In the last months, my Twitter feed flooded with a continuous stream of RTX On / RTX Off comparisons. After seeing so many nice
| | momentsingraphics.de
3.5 parsecs away

Travel
| |
| | cprimozic.net
24.2 parsecs away

Travel
| [AI summary] This article discusses optimizing Three.JS performance by implementing depth-based fragment culling through a manual depth pass and shader modifications, resulting in a 20% GPU workload reduction.