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www.jendrikillner.com
| | timur.hu

NGG (Next Generation Geometry) is the technology that is responsible for any vertex and geometry processing in AMD RDNA GPUs. I decided to do a write-up about my experience implementing it in RADV, which is the Vulkan driver used by many Linux systems, including the Steam Deck. I will also talk about shader culling on RDNA GPUs.
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| | rg3.name

[AI summary] This blog post details the contributions of the author and colleagues at Igalia to various Vulkan extensions in 2023, focusing on improving open-source graphics APIs and their implementation across different platforms.
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| | reindernijhoff.net

Together with my colleague Johan Holwerda, I've created the RenderQueue, a platform where we'll share a selection of WebGL and WebGPU demos we've developed over the past decade. These demos are primarily technical in nature, focusing on proof of concepts
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| | sergioprado.blog

Have you ever wondered how the Linux kernel is tested?
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