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www.jendrikillner.com
| | reindernijhoff.net
5.2 parsecs away

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| | Together with my colleague Johan Holwerda, I've created the RenderQueue, a platform where we'll share a selection of WebGL and WebGPU demos we've developed over the past decade. These demos are primarily technical in nature, focusing on proof of concepts
| | www.reedbeta.com
5.1 parsecs away

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| | Pixels and polygons and shaders, oh my!
| | timur.hu
4.5 parsecs away

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| | NGG (Next Generation Geometry) is the technology that is responsible for any vertex and geometry processing in AMD RDNA GPUs. I decided to do a write-up about my experience implementing it in RADV, which is the Vulkan driver used by many Linux systems, including the Steam Deck. I will also talk about shader culling on RDNA GPUs.
| | solid-angle.blogspot.com
27.2 parsecs away

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| Programmers don't generally have reels, but we do have blogs. I've been explaining the rendering work I did on BioShock Infinite quite a b...