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www.jendrikillner.com | ||
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timur.hu
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| | | | | NGG (Next Generation Geometry) is the technology that is responsible for any vertex and geometry processing in AMD RDNA GPUs. I decided to do a write-up about my experience implementing it in RADV, which is the Vulkan driver used by many Linux systems, including the Steam Deck. I will also talk about shader culling on RDNA GPUs. | |
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reindernijhoff.net
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| | | | | Together with my colleague Johan Holwerda, I've created the RenderQueue, a platform where we'll share a selection of WebGL and WebGPU demos we've developed over the past decade. These demos are primarily technical in nature, focusing on proof of concepts | |
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vlad.website
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| | | | | In 2020, I started building my own 3D game engine from scratch in C++. Follow me through the process. | |
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hisvirusness.com
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| | | Technical documentation for the HisVirusness.com framework: a custom-built just-in-time static site generator developed by Paul J Mason. | ||