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reindernijhoff.net
| | www.jendrikillner.com
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| | [AI summary] This blog post discusses advancements in graphics programming, including new rendering techniques, compression methods, and updates on GPU technologies, along with job opportunities and educational content.
| | varun.ca
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| | When building a 3D scene using libraries such as Three.js we generally use meshes. You define a geometry attach some material to it to...
| | alain.xyz
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| | A review of the state of the art in real time renderer architectures.
| | simpleprogrammer.com
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| The game engine market is evolving every year. New players emerge, big updates happen, and some engines are dropping off. Which one should you choose, then-if you want to get your start in game development this year? In this article, you'll get an overview of the currently very best game engines, so you can pick [...]