/explore

Click through on any links that interest you or select the planets on the right to continue exploring the Outer Web.
You are here

reindernijhoff.net
| | www.miaumiau.cat
2.9 parsecs away

Travel
| | [AI summary] The post details a technical solution for performing real-time mesh voxelization and distance field calculation in WebGL by overcoming the lack of compute shaders through triangle splitting and special handling for large triangles.
| | blog.demofox.org
4.7 parsecs away

Travel
| | There's an interactive Bezier Triangles webGL demo I made that goes with this post, and what i used to make the 3d rendered images with. You can find here: http://demofox.org/BezierTriangle.html https://demofox2.files.wordpress.com/2019/12/cubicbeziertriangle.png Above is a cubic bezier triangle which has 10 control points. Each edge of the triangle is a cubic Bezier. That makes for 9...
| | blog.42yeah.is
4.5 parsecs away

Travel
| | [AI summary] A detailed explanation of Marching Squares and Marching Cubes algorithms for generating contours and 3D meshes from implicit functions.
| | leifnode.com
29.7 parsecs away

Travel
| I've been looking at a lot of resources on current rendering algorithms to get nice looking real-time graphics and thought that it's time that I actually go and