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reindernijhoff.net | ||
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blog.42yeah.is
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| | | | | [AI summary] A detailed explanation of Marching Squares and Marching Cubes algorithms for generating contours and 3D meshes from implicit functions. | |
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alain.xyz
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| | | | | A review of the state of the art in real time renderer architectures. | |
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graphics.cs.utah.edu
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| | | | | [AI summary] The blog post introduces a new adaptive level-of-detail technique for hardware-accelerated ray tracing that significantly reduces energy use and render time by dynamically adjusting mesh resolution per ray. | |
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www.adriancourreges.com
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| | | DOOM pioneered fundamental changes in game design and mechanics back in 1993, it was a world-wide phenomenon which propelled to fame iconic figures ... | ||