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blog.eamonnmr.com | ||
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blog.danielschroeder.me
This is the first of two posts about a renderer I have been developing, focusing on what I've built and how it works. The second post discusses why I've built it and my plans for the future. I've been developing a custom real-time renderer which uses very small voxels to produce a distinctive visual style [...] |
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jamie-wong.com
[AI summary] The author explains how to render metaballs using WebGL by leveraging the GPU for parallel pixel computation through the OpenGL programmable pipeline. |
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alain.xyz
A review of the state of the art in real time renderer architectures. |
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www.zubspace.com
A blog about game development, programming and design. |
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