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blog.eamonnmr.com
| | blog.danielschroeder.me

This is the first of two posts about a renderer I have been developing, focusing on what I've built and how it works. The second post discusses why I've built it and my plans for the future. I've been developing a custom real-time renderer which uses very small voxels to produce a distinctive visual style [...]
5.5 parsecs

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| | jamie-wong.com

[AI summary] The author explains how to render metaballs using WebGL by leveraging the GPU for parallel pixel computation through the OpenGL programmable pipeline.
5.5 parsecs

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| | alain.xyz

A review of the state of the art in real time renderer architectures.
5.3 parsecs

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| | www.zubspace.com

A blog about game development, programming and design.
21.6 parsecs

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