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blog.eamonnmr.com
| | jamie-wong.com
5.5 parsecs away

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| | [AI summary] The author explains how to render metaballs using WebGL by leveraging the GPU for parallel pixel computation through the OpenGL programmable pipeline.
| | blog.danielschroeder.me
5.5 parsecs away

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| | This is the first of two posts about a renderer I have been developing, focusing on what I've built and how it works. The second post discusses why I've built it and my plans for the future. I've been developing a custom real-time renderer which uses very small voxels to produce a distinctive visual style [...]
| | alain.xyz
5.3 parsecs away

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| | A review of the state of the art in real time renderer architectures.
| | solid-angle.blogspot.com
24.0 parsecs away

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| Programmers don't generally have reels, but we do have blogs. I've been explaining the rendering work I did on BioShock Infinite quite a b...