Explore >> Select a destination


You are here

gpfault.net
| | m1el.github.io
4.4 parsecs away

Travel
| | When I saw oscilloscope music demos, they amazed and inspired me. Observing a clever use of interaction between sound and an electron beam is a unique experience. Some awesome oscilloscope music videos: Youscope, Oscillofun and Khr?ng. However, I could not find any beautiful oscilloscope emulators. Lines produced by most emulators barely look like real oscilloscope lines at all. Because of that I made a cool WebGL demo - woscope, which is a XY mode oscilloscope emulator. In this post you can learn how to draw these lines in WebGL.
| | csantosbh.wordpress.com
1.9 parsecs away

Travel
| | This article is an extension to a previously discussed topic: How to perform large texture magnification for pixelated games without aliasing between texels. My first post described a method to achieve this by assuming that, during the whole time, your polygons remain approximately at the same size after they are rendered. Constant pixels with variable...
| | www.mrspeaker.net
2.7 parsecs away

Travel
| |
| | webglfundamentals.org
24.3 parsecs away

Travel
| What's a shader and what's GLSL