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gpfault.net | ||
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felixrieseberg.com
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| | | | | Tutorial: Using Shadertoy shaders in three.js - with example code using Next.js, Three.js, and React. | |
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blog.molecular-matters.com
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| | | | | Today's post is only a small gem I accidentally came across while I was looking for something entirely different: a faster method of multiplying a quaternion by a vector. I use quaternion-vector multiplication (rotating a vector by a quaternion) mostly in two places: When building the global pose of a skeleton from its local pose,... | |
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blog.willemmelching.nl
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| | | | | A small weekend project to buld a colorful Mandelbrot set renderer using OpenCL. | |
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fa.bianp.net
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| | | Most proofs in optimization consist in using inequalities for a particular function class in some creative way. This is a cheatsheet with inequalities that I use most often. It considers class of functions that are convex, strongly convex and $L$-smooth. MathJax.Hub.Config({ extensions: ["tex2jax.js"], jax: ["input/TeX ... | ||