/explore

Click through on any links that interest you or select the planets on the right to continue exploring the Outer Web.
You are here

gpfault.net
| | danangell.com

Shaders provide programmers with a beautiful combination of art and math. Most other throwaway projects are devoid of any artistic value. In less than a dozen lines of code you can draw fractals. A few more and you can start creating intricate animations. The most interesting part is the unique perspective they force you into. Say you want to draw a circle in an imperative programming language. You need to break out a for loop and calculate the sin and cos of different angles until you have points all around the circumference of a circle.
3.1 parsecs

Travel
| |
| | webglfundamentals.org

How to simulate a 3D texture in WebGL
1.9 parsecs

Travel
| |
| | csantosbh.wordpress.com

This article is an extension to a previously discussed topic: How to perform large texture magnification for pixelated games without aliasing between texels. My first post described a method to achieve this by assuming that, during the whole time, your polygons remain approximately at the same size after they are rendered. Constant pixels with variable...
1.9 parsecs

Travel
| |
| | learnopengl.com

Learn OpenGL . com provides good and clear modern 3.3+ OpenGL tutorials with clear examples. A great resource to learn modern OpenGL aimed at beginners.
22.0 parsecs

Travel
|