|
You are here |
gpfault.net | ||
| | | | |
blog.willemmelching.nl
|
|
| | | | | A small weekend project to buld a colorful Mandelbrot set renderer using OpenCL. | |
| | | | |
danangell.com
|
|
| | | | | Shaders provide programmers with a beautiful combination of art and math. Most other throwaway projects are devoid of any artistic value. In less than a dozen lines of code you can draw fractals. A few more and you can start creating intricate animations. The most interesting part is the unique perspective they force you into. Say you want to draw a circle in an imperative programming language. You need to break out a for loop and calculate the sin and cos of different angles until you have points all around the circumference of a circle. | |
| | | | |
csantosbh.wordpress.com
|
|
| | | | | This article is an extension to a previously discussed topic: How to perform large texture magnification for pixelated games without aliasing between texels. My first post described a method to achieve this by assuming that, during the whole time, your polygons remain approximately at the same size after they are rendered. Constant pixels with variable... | |
| | | | |
tympanus.net
|
|
| | | Learn how to code a vibrant Cyberpunk scene using Three.js, complete with post-processing and dynamic lighting, no shader expertise needed! | ||