/explore
|
You are here |
gpfault.net | ||
| | | | |
danangell.com
Shaders provide programmers with a beautiful combination of art and math. Most other throwaway projects are devoid of any artistic value. In less than a dozen lines of code you can draw fractals. A few more and you can start creating intricate animations. The most interesting part is the unique perspective they force you into. Say you want to draw a circle in an imperative programming language. You need to break out a for loop and calculate the sin and cos of different angles until you have points all around the circumference of a circle. |
|
| | | | | ||
| | | | |
webglfundamentals.org
How to simulate a 3D texture in WebGL |
|
| | | | | ||
| | | | |
csantosbh.wordpress.com
This article is an extension to a previously discussed topic: How to perform large texture magnification for pixelated games without aliasing between texels. My first post described a method to achieve this by assuming that, during the whole time, your polygons remain approximately at the same size after they are rendered. Constant pixels with variable... |
|
| | | | | ||
| | | | |
learnopengl.com
Learn OpenGL . com provides good and clear modern 3.3+ OpenGL tutorials with clear examples. A great resource to learn modern OpenGL aimed at beginners. |
|
| | | |||