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danangell.com | ||
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aerotwist.com
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| | | | | [AI summary] This article introduces shaders in the context of WebGL and Three.js, explaining their role in rendering 3D graphics and providing basic examples of vertex and fragment shaders. | |
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largedatabank.com
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| | | | | I heard a lot of good things about Mike Okasaki's Purely Functional Data Structures at UChicago, but didn't ever take the time to check it out. Lately I've missed the heady joy of reading and writing code in a strongly typed functional programming language like Standard ML, so when one of my coworkers at Knewton mentioned he was going to read the book I decided to get a copy for myself. | |
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gpfault.net
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| | | | | [AI summary] The article explains how to render the Mandelbrot set using WebGL and GLSL shaders, detailing the mathematical theory, code implementation, and color palette techniques. | |
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everttimberg.io
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| | | Evert Timberg, Software developer and architect in Toronto | ||