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webglfundamentals.org
| | everttimberg.io
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| | Evert Timberg, Software developer and architect in Toronto
| | www.miaumiau.cat
1.4 parsecs away

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| | aerotwist.com
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| | [AI summary] This article introduces shaders in the context of WebGL and Three.js, explaining their role in rendering 3D graphics and providing basic examples of vertex and fragment shaders.
| | blog.maximeheckel.com
22.0 parsecs away

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| A compilation of my Raymarching and Signed Distance Field learnings and work. In it, I teach you how to leverage those techniques along with lighting models, smoothmin, soft shadows, and some math to create beautiful 3D raymarched scenes ranging from abstract shapes to infinite realistic-looking landscapes.