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webglfundamentals.org | ||
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everttimberg.io
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| | | | | Evert Timberg, Software developer and architect in Toronto | |
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www.miaumiau.cat
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aerotwist.com
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| | | | | [AI summary] This article introduces shaders in the context of WebGL and Three.js, explaining their role in rendering 3D graphics and providing basic examples of vertex and fragment shaders. | |
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blog.maximeheckel.com
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| | | A compilation of my Raymarching and Signed Distance Field learnings and work. In it, I teach you how to leverage those techniques along with lighting models, smoothmin, soft shadows, and some math to create beautiful 3D raymarched scenes ranging from abstract shapes to infinite realistic-looking landscapes. | ||