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webglfundamentals.org
| | lea.codes
0.6 parsecs away

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| | A short tutorial on WebGL and Shaders
| | jamie-wong.com
2.2 parsecs away

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| | [AI summary] Jamie Wong's blog post details the process of rendering metaballs using WebGL, explaining the OpenGL programmable pipeline, shaders, and techniques for transferring data from the CPU to the GPU.
| | everttimberg.io
0.9 parsecs away

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| | Evert Timberg, Software developer and architect in Toronto
| | macoy.me
20.9 parsecs away

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| [AI summary] The article discusses the value of learning game development without using a game engine, highlighting how understanding low-level mechanics provides deeper insights into computational capabilities and helps avoid the limitations imposed by engines.