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everttimberg.io
| | jamie-wong.com
1.5 parsecs away

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| | [AI summary] Jamie Wong's blog post details the process of rendering metaballs using WebGL, explaining the OpenGL programmable pipeline, shaders, and techniques for transferring data from the CPU to the GPU.
| | aerotwist.com
1.2 parsecs away

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| | [AI summary] This article introduces shaders in the context of WebGL and Three.js, explaining their role in rendering 3D graphics and providing basic examples of vertex and fragment shaders.
| | webglfundamentals.org
0.9 parsecs away

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| | What's a shader and what's GLSL
| | mynameismjp.wordpress.com
23.4 parsecs away

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| First things first: what am I talking about? I'm talking about something that finds great use for deferred rendering: reconstructing the 3D position of a previously-rendered pixel (either in view-space or world-space) from a single depth value