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lisyarus.github.io
| | aerotwist.com

[AI summary] This article introduces shaders in the context of WebGL and Three.js, explaining their role in rendering 3D graphics and providing basic examples of vertex and fragment shaders.
4.2 parsecs

Travel
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| | jeskin.net

[AI summary] This blog post explains the concept of model, view, and projection matrices in 3D graphics rendering, detailing their roles in transforming 3D objects to 2D screen space and providing examples of their implementation in OpenGL ES.
3.3 parsecs

Travel
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| | thenumb.at

[AI summary] The author details the technical architecture, rendering pipeline, and optimization strategies for 'Exile,' a 3D voxel engine built from scratch using a hybrid mesh geometry solution and compact vertex data formats for performance.
4.2 parsecs

Travel
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| | c0de517e.blogspot.com

Realtime rendering and videogame programming mostly, but I love computer science and visuals in all their forms. This is a notepad of my ideas.
24.7 parsecs

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