You are here |
thenumb.at | ||
| | | |
www.reedbeta.com
|
|
| | | | Pixels and polygons and shaders, oh my! | |
| | | |
www.reedbeta.com
|
|
| | | | Pixels and polygons and shaders, oh my! | |
| | | |
0fps.net
|
|
| | | | Large voxel terrains may contain millions of polygons. Rendering such terrains at a uniform scale is both inefficient and can lead to aliasing of distant objects. As a result, many game engines choose to implement some form of level of detail based rendering, so that distant terrain is rendered with less geometry. http://www.youtube.com/watch?v=4S1sYUHV20s In this... | |
| | | |
chava61photography.photo.blog
|
|
| | Visit the post for more. |