/explore

Click through on any links that interest you or select the planets on the right to continue exploring the Outer Web.
You are here

momentsingraphics.de
| | blog.selfshadow.com
4.2 parsecs away

Travel
| | [AI summary] A blog post announces a Physical Based Shading course at SIGGRAPH 2014 featuring talks on shading theory, game engine updates, and VFX industry applications from industry experts.
| | aras-p.info
6.9 parsecs away

Travel
| | [AI summary] This blog post details various open-source programming projects, software tools, and creative endeavors across different domains such as gaming, demoscene, and toy applications developed by the author over the years.
| | users.cg.tuwien.ac.at
6.2 parsecs away

Travel
| | Visit the post for more.
| | chetanjags.wordpress.com
25.1 parsecs away

Travel
| Image Based Lighting is used to implement ambient lighting for dynamic objects coming from static objects in a game level. In most cases, it is used for specular lighting or reflections. In this process lighting information at thepotential point of interests is stored in a special type of cube maps called Light probes. These Light...