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momentsingraphics.de
| | users.cg.tuwien.ac.at
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| | aras-p.info
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| | [AI summary] This blog post details various open-source programming projects, software tools, and creative endeavors across different domains such as gaming, demoscene, and toy applications developed by the author over the years.
| | blog.selfshadow.com
4.2 parsecs away

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| | [AI summary] A blog post announces a Physical Based Shading course at SIGGRAPH 2014 featuring talks on shading theory, game engine updates, and VFX industry applications from industry experts.
| | blog.demofox.org
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| The images below were path traced using 100,000 samples per pixel, using the sample code provided in this post. Path tracing is a specific type of ray tracing that aims to make photo realistic images by solving something called the rendering equation. Path tracing relies heavily on a method called Monte Carlo integration to get...