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momentsingraphics.de | ||
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blog.selfshadow.com
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| | | | | [AI summary] A blog post announces a Physical Based Shading course at SIGGRAPH 2014 featuring talks on shading theory, game engine updates, and VFX industry applications from industry experts. | |
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aras-p.info
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| | | | | [AI summary] This blog post details various open-source programming projects, software tools, and creative endeavors across different domains such as gaming, demoscene, and toy applications developed by the author over the years. | |
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users.cg.tuwien.ac.at
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| | | | | Visit the post for more. | |
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chetanjags.wordpress.com
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| | | Image Based Lighting is used to implement ambient lighting for dynamic objects coming from static objects in a game level. In most cases, it is used for specular lighting or reflections. In this process lighting information at thepotential point of interests is stored in a special type of cube maps called Light probes. These Light... | ||