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| | momentsingraphics.de
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| | blog.selfshadow.com
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| | [AI summary] This blog post describes a SIGGRAPH 2014 course on physically based shading in theory and practice, covering topics like physics of shading, material design, and industry applications in film and game production.
| | morgan3d.github.io
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| | [AI summary] Dynamic Diffuse Global Illumination (DDGI) is a ray tracing technique for real-time global illumination in games, offering realistic lighting without bake times and supporting various light types and hardware platforms.
| | vsmedia.info
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| ????HIKKY??2021?12?4?(?)??12?18?(?)?????????VR??????????????2021???????