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| | blog.selfshadow.com
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| | [AI summary] This blog post describes a SIGGRAPH 2014 course on physically based shading in theory and practice, covering topics like physics of shading, material design, and industry applications in film and game production.
| | momentsingraphics.de
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| | morgan3d.github.io
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| | www.froyok.fr
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| Portfolio and Blog about realtime 3D creations and tutorials by Froyok