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aras-p.info
| | morgan3d.github.io
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| | [AI summary] This article introduces Dynamic Diffuse Global Illumination (DDGI), a real-time ray-tracing technique developed by NVIDIA to enhance lighting and rendering performance in video games without expensive baking times.
| | blog.selfshadow.com
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| | [AI summary] An informational page for the SIGGRAPH 2014 course 'Physically Based Shading in Theory and Practice,' detailing the syllabus, objectives, and biographies of the organizers and speakers from film and game production industries.
| | oldschoolgameblog.com
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| | Hi, Thank you for visiting the Old School Game Blog. :-) It is no secret that many of us played withProTrackeron our Amiga computers back in the day. Countless music modules have been composed since the tracker was first released. Even I (in co-operation with another demoscener) created a tune called TveitaDowntown back in 2000....
| | timur.hu
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| In the previous post I gave a brief introduction on what mesh and task shaders are from the perspective of application developers. Now it's time to dive deeper and talk about how mesh shaders are implemented in a Vulkan driver on AMD HW. Note that everything I discuss here is based on my experience and understanding as I was working on mesh shader support in RADV and is already available as public information in open source driver code. The goal of this blog post is to elaborate on how mesh shaders are i...