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morgan3d.github.io | ||
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reindernijhoff.net
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| | | | | Together with my colleague Johan Holwerda, I've created the RenderQueue, a platform where we'll share a selection of WebGL and WebGPU demos we've developed over the past decade. These demos are primarily technical in nature, focusing on proof of concepts | |
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advances.realtimerendering.com
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| | | | | [AI summary] This course provides an in-depth look at the latest advancements in real-time graphics and rendering techniques used in modern game development. It features industry experts and researchers from leading game studios and companies, covering topics such as motion blur, global illumination, subsurface scattering, shadow rendering, and dynamic simulations. The course is structured into two parts, with each part offering practical insights into rendering pipelines, material models, and production-proven techniques. It is ideal for professionals in the game development industry and those seeking to understand cutting-edge real-time rendering methods. | |
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www.velanstudios.com
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| | | | | [AI summary] The text describes the rendering pipeline of the Viper Engine used in the game Knockout City. It covers various stages including the initial 3D scene rendering, post-processing steps like distortion, bloom, tonemapping, and anti-aliasing, followed by UI rendering and the final backbuffer pass. The article also mentions future enhancements and invites interested readers to apply for the Viper Engine team. | |
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tympanus.net
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| | | Learn how to create an interactive shader background effect using React Three Fiber and Drei in four simple steps. | ||