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morgan3d.github.io
| | www.jendrikillner.com
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| | 3D Programmer
| | leifnode.com
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| | I've been looking at voxel cone traced global illumination for a while as something that I want to implement since it gives a decent approximation of global
| | www.jendrikillner.com
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| | 3D Programmer
| | pixelalchemy.dev
54.5 parsecs away

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| A look into what makes those pixels so gosh darn wiggly!