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morgan3d.github.io | ||
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reindernijhoff.net
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| | | | | Together with my colleague Johan Holwerda, I've created the RenderQueue, a platform where we'll share a selection of WebGL and WebGPU demos we've developed over the past decade. These demos are primarily technical in nature, focusing on proof of concepts | |
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www.jendrikillner.com
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leifnode.com
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| | | | | I've been looking at voxel cone traced global illumination for a while as something that I want to implement since it gives a decent approximation of global | |
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acko.net
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| | | Frame breakdown of Tuxedo Labs' voxel-based game | ||