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morgan3d.github.io
| | leifnode.com

I've been looking at voxel cone traced global illumination for a while as something that I want to implement since it gives a decent approximation of global
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| | www.jendrikillner.com


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| | graphics.cs.utah.edu

[AI summary] The blog post introduces a new adaptive level-of-detail technique for hardware-accelerated ray tracing that significantly reduces energy use and render time by dynamically adjusting mesh resolution per ray.
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| | mynameismjp.wordpress.com

First things first: what am I talking about? I'm talking about something that finds great use for deferred rendering: reconstructing the 3D position of a previously-rendered pixel (either in view-space or world-space) from a single depth value
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