|
You are here |
morgan3d.github.io | ||
| | | | |
www.velanstudios.com
|
|
| | | | | [AI summary] The text describes the rendering pipeline of the Viper Engine used in the game Knockout City. It covers various stages including the initial 3D scene rendering, post-processing steps like distortion, bloom, tonemapping, and anti-aliasing, followed by UI rendering and the final backbuffer pass. The article also mentions future enhancements and invites interested readers to apply for the Viper Engine team. | |
| | | | |
www.jendrikillner.com
|
|
| | | | | ||
| | | | |
reindernijhoff.net
|
|
| | | | | Together with my colleague Johan Holwerda, I've created the RenderQueue, a platform where we'll share a selection of WebGL and WebGPU demos we've developed over the past decade. These demos are primarily technical in nature, focusing on proof of concepts | |
| | | | |
geek.thinkunique.org
|
|
| | | What do you do when all your favorite games were on the old 8-bit and 16-bit gaming consoles, but you want something portable. Well, check this out -- Pocket | ||