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morgan3d.github.io
| | reindernijhoff.net
2.4 parsecs away

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| | Together with my colleague Johan Holwerda, I've created the RenderQueue, a platform where we'll share a selection of WebGL and WebGPU demos we've developed over the past decade. These demos are primarily technical in nature, focusing on proof of concepts
| | www.jendrikillner.com
2.7 parsecs away

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| | leifnode.com
2.3 parsecs away

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| | I've been looking at voxel cone traced global illumination for a while as something that I want to implement since it gives a decent approximation of global
| | acko.net
19.9 parsecs away

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| Frame breakdown of Tuxedo Labs' voxel-based game