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www.jendrikillner.com
| | brutalism.rs
3.2 parsecs away

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| | BRU-12 is a research project for performing realtime processing on volumetric 3D models and presenting them as meshes ready for rendering. The toolchain consists of Cinder and OpenVDB.OpenVDB is an industrial-grade data structure used for parallel processing of very large amounts of volumetric ("voxel") data. It's not really intended to be used for real-time rendering, but its design (and performance!) was interesting to me so I decided to try to implement a simple data pipeline on top of it.
| | graphics.cs.utah.edu
0.6 parsecs away

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| | [AI summary] This paper introduces a hardware-accelerated ray tracing technique with locally-adaptive level-of-detail (LOD) to reduce memory bandwidth and energy consumption during rendering.
| | morgan3d.github.io
3.3 parsecs away

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| | [AI summary] Dynamic Diffuse Global Illumination (DDGI) is a ray tracing technique for real-time global illumination in games, offering realistic lighting without bake times and supporting various light types and hardware platforms.
| | www.mrspeaker.net
22.2 parsecs away

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