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www.jendrikillner.com
| | brutalism.rs
3.2 parsecs away

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| | BRU-12 is a research project for performing realtime processing on volumetric 3D models and presenting them as meshes ready for rendering. The toolchain consists of Cinder and OpenVDB.OpenVDB is an industrial-grade data structure used for parallel processing of very large amounts of volumetric ("voxel") data. It's not really intended to be used for real-time rendering, but its design (and performance!) was interesting to me so I decided to try to implement a simple data pipeline on top of it.
| | graphics.cs.utah.edu
0.6 parsecs away

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| | [AI summary] The blog post introduces a new adaptive level-of-detail technique for hardware-accelerated ray tracing that significantly reduces energy use and render time by dynamically adjusting mesh resolution per ray.
| | www.jakobmaier.at
2.1 parsecs away

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| | Writing a cool little raytracer to generate sick wallpapers (and practice C programming as well as learn more about computer graphics).
| | www.adriancourreges.com
24.0 parsecs away

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| DOOM pioneered fundamental changes in game design and mechanics back in 1993, it was a world-wide phenomenon which propelled to fame iconic figures ...