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www.jendrikillner.com
| | brutalism.rs
3.2 parsecs away

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| | BRU-12 is a research project for performing realtime processing on volumetric 3D models and presenting them as meshes ready for rendering. The toolchain consists of Cinder and OpenVDB.OpenVDB is an industrial-grade data structure used for parallel processing of very large amounts of volumetric ("voxel") data. It's not really intended to be used for real-time rendering, but its design (and performance!) was interesting to me so I decided to try to implement a simple data pipeline on top of it.
| | www.jakobmaier.at
2.2 parsecs away

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| | Writing a cool little raytracer to generate sick wallpapers (and practice C programming as well as learn more about computer graphics).
| | graphics.cs.utah.edu
0.6 parsecs away

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| | [AI summary] This paper introduces a hardware-accelerated ray tracing technique with locally-adaptive level-of-detail (LOD) to reduce memory bandwidth and energy consumption during rendering.
| | advances.realtimerendering.com
32.5 parsecs away

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| [AI summary] This course provides an in-depth look at the latest advancements in real-time graphics and rendering techniques used in modern game development. It features industry experts and researchers from leading game studios and companies, covering topics such as motion blur, global illumination, subsurface scattering, shadow rendering, and dynamic simulations. The course is structured into two parts, with each part offering practical insights into rendering pipelines, material models, and production-proven techniques. It is ideal for professionals in the game development industry and those seeking to understand cutting-edge real-time rendering methods.