|
You are here |
www.jendrikillner.com | ||
| | | | |
brutalism.rs
|
|
| | | | | BRU-12 is a research project for performing realtime processing on volumetric 3D models and presenting them as meshes ready for rendering. The toolchain consists of Cinder and OpenVDB.OpenVDB is an industrial-grade data structure used for parallel processing of very large amounts of volumetric ("voxel") data. It's not really intended to be used for real-time rendering, but its design (and performance!) was interesting to me so I decided to try to implement a simple data pipeline on top of it. | |
| | | | |
graphics.cs.utah.edu
|
|
| | | | | [AI summary] The blog post introduces a new adaptive level-of-detail technique for hardware-accelerated ray tracing that significantly reduces energy use and render time by dynamically adjusting mesh resolution per ray. | |
| | | | |
www.jakobmaier.at
|
|
| | | | | Writing a cool little raytracer to generate sick wallpapers (and practice C programming as well as learn more about computer graphics). | |
| | | | |
www.adriancourreges.com
|
|
| | | DOOM pioneered fundamental changes in game design and mechanics back in 1993, it was a world-wide phenomenon which propelled to fame iconic figures ... | ||