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lisyarus.github.io | ||
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ciphrd.com
[latexpage] In this article I will describe a particle simulation that can produce different types of matter based on different input rules. This simulation is based on physical properties and physical rules but the rules were altered in a way that allows for the emergence of intriguing natural-like patterns. The implementation of part 1 and 2 will be done in Processing and the source code will be available at the end. The following illustrations demonstrates a few possible usages for this simulation. |
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acko.net
Freshly whipped WebGPU, with ice cream |
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dgerrells.com
The challenge, simulate 1,000,000 particles in plain javascript at 60 fps on a phone using only the cpu. Let's go. |
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raphlinus.github.io
The GPU in your computer is about 10 to 100 times more powerful than the CPU, depending on workload. For real-time graphics rendering and machine learning, you are enjoying that power, and doing those workloads on a CPU is not viable. Why aren't we exploiting that power for other workloads? What prevents a GPU from being a more general purpose computer? |
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