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lisyarus.github.io
| | www.willusher.io
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| | ciphrd.com
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| | [latexpage] In this article I will describe a particle simulation that can produce different types of matter based on different input rules. This simulation is based on physical properties and physical rules but the rules were altered in a way that allows for the emergence of intriguing natural-like patterns. The implementation of part 1 and 2 will be done in Processing and the source code will be available at the end. The following illustrations demonstrates a few possible usages for this simulation.
| | mht.wtf
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| | sander.ai
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| More thoughts on diffusion guidance, with a focus on its geometry in the input space.