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www.willusher.io
| | cprimozic.net
5.5 parsecs away

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| | I've been working on building 3D scenes and environments in the browser using Three.JS. As part of those, I make pretty heavy use of the pmndrs postprocessing library for post-processing and effects. I've also implemented a custom godrays effect that works with postprocesing called three-good-godrays. It creates a custom pass that is added to the postprocessing EffectComposer which renders volumetric screen-space godrays by reading the depth buffer and shadow map for a light.
| | lisyarus.github.io
3.7 parsecs away

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| | jamesgregson.blogspot.com
3.6 parsecs away

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| | Dual Contouring is a method for meshing implicit surfaces, or surfaces which are defined as the level-set of scalar function. Conceptually...
| | www.depthfirstlearning.com
26.9 parsecs away

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| [AI summary] The user has provided a detailed and complex set of questions and reading materials related to normalizing flows, variational inference, and generative models. The content covers topics such as the use of normalizing flows to enhance variational posteriors, the inference gap, and the implementation of models like NICE and RealNVP. The user is likely seeking guidance on how to approach these questions, possibly for academic or research purposes.