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| | I've been looking at a lot of resources on current rendering algorithms to get nice looking real-time graphics and thought that it's time that I actually go and
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| The title of this blog post is obvious for any game programmer, but I notice that people outside of games often write clumsy code because they don't know how transform matrices work. Especially when people do some simple 2D rendering code, like if you just want to quickly visualize some data in a HTML canvas....