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therealmjp.github.io
| | www.reedbeta.com
4.8 parsecs away

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| | Pixels and polygons and shaders, oh my!
| | morad.in
5.7 parsecs away

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| | Foreword After my previous articles I started looking for another game to dive into and I ran into the demo version of Shadows of the Tomb Raider. I thought the rendering of this game is probably already really interesting but with the recent patch to enable raytraced shadows it made it an even better target. [...]
| | advances.realtimerendering.com
4.3 parsecs away

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| | [AI summary] The course provides an in-depth exploration of real-time rendering techniques used in modern video games, highlighting practical applications and innovations from the game development community and cutting-edge research. It features presentations from industry leaders and researchers, covering topics such as motion blur, global illumination, subsurface scattering, and dynamic sand simulation, with a focus on performance, visual fidelity, and production-ready solutions.
| | diaryofagraphicsprogrammer.blogspot.com
23.4 parsecs away

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| A Rendering Architecture for high-resolution Displays and Console Games ----------------------------------- Document History: - Initial Pu...