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therealmjp.github.io
| | blog.selfshadow.com
4.3 parsecs away

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| | [AI summary] A technical deep dive comparing and proposing solutions for specular aliasing and shimmering in real-time game graphics.
| | advances.realtimerendering.com
4.3 parsecs away

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| | [AI summary] The course provides an in-depth exploration of real-time rendering techniques used in modern video games, highlighting practical applications and innovations from the game development community and cutting-edge research. It features presentations from industry leaders and researchers, covering topics such as motion blur, global illumination, subsurface scattering, and dynamic sand simulation, with a focus on performance, visual fidelity, and production-ready solutions.
| | www.reedbeta.com
4.8 parsecs away

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| | Pixels and polygons and shaders, oh my!
| | www.collabora.com
24.5 parsecs away

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| Earlier this year, we announced a new project with Microsoft: the implementation of OpenCL & OpenGL to DirectX translation layers.