/explore
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blog.selfshadow.com | ||
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solid-angle.blogspot.com
Programmers don't generally have reels, but we do have blogs. I've been explaining the rendering work I did on BioShock Infinite quite a b... |
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seblagarde.wordpress.com
Version : 1.31 - Living blog - First version was 2 August 2011 With permission of my company : Dontnod entertainment http://www.dont-nod.com/ This last year sees a growing interest for physically based rendering. Physically based shading simplify parameters control for artists, allow more consistent look under different lighting condition and have better realistic look. As... |
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graphicrants.blogspot.com
$$ \newcommand{\nv}{\mathbf{n}} \newcommand{\lv}{\mathbf{l}} \newcommand{\vv}{\mathbf{v}} \newcommand{\hv}{\mathbf{h}} \newcommand{\mv}{\m... |
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www.voorhoede.nl
We see WebGL being used in more and more sectors, like 3D visualizations in games, physics simulations and artwork. Let's delve deeper into this topic. |
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