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www.reedbeta.com
| | blog.demofox.org
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| | Real time raytracing is seemingly finally here. We have a real time raytracing API in directX, another API in vulkan, hardware support in nvidia cards, and this is only the beginning of this new phase of graphics. Having hardware and API support for raytracing means we can use that to help with the usual raytraced...
| | machinethink.net
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| | Learn how OpenGL and Metal work by writing your own 3D renderer from scratch
| | pikuma.com
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| | The PlayStation has some unorthodox methods for generating 3D graphics. This article explains how PS1 graphics work & covers some important visual artefacts that are associated with Sony's console.
| | rosenzweig.io
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| [AI summary] A developer documents the unprecedented one-month challenge of writing a fully conformant Vulkan 1.3 driver for Apple's M1 chip using the NVK simulation engine.