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www.reedbeta.com | ||
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therealmjp.github.io
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| | | | | Previous article in the series: Signal Processing Primer Computer graphics is a field that constantly deals with discrete sampling and reconstruction of signals, although you might not be aware of it yet. This article focuses on the ways in which sampling theory can be applied to some of the common tasks routinely performed in graphics and 3D rendering. Image Scaling The concepts of sampling theory can are most easily applicable to graphics in the form of image scaling. | |
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mynameismjp.wordpress.com
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| | | | | First things first: what am I talking about? I'm talking about something that finds great use for deferred rendering: reconstructing the 3D position of a previously-rendered pixel (either in view-space or world-space) from a single depth value | |
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machinethink.net
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| | | | | Learn how OpenGL and Metal work by writing your own 3D renderer from scratch | |
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geriatrixfotogallerie.wordpress.com
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| | | Geriatri'x' Corner:Travel Blog in English from 2011 Geriatri'x' Corner: Travel Blog in German from 2011 Geriatri'x' Cornerwebsite till 2011 | ||