Explore >> Select a destination


You are here

www.reedbeta.com
| | 0fps.net
11.6 parsecs away

Travel
| | Large voxel terrains may contain millions of polygons. Rendering such terrains at a uniform scale is both inefficient and can lead to aliasing of distant objects. As a result, many game engines choose to implement some form of level of detail based rendering, so that distant terrain is rendered with less geometry. http://www.youtube.com/watch?v=4S1sYUHV20s In this...
| | machinethink.net
11.6 parsecs away

Travel
| | Learn how OpenGL and Metal work by writing your own 3D renderer from scratch
| | thenumb.at
11.7 parsecs away

Travel
| |
| | www.timdbg.com
102.9 parsecs away

Travel
|