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www.reedbeta.com | ||
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machinethink.net
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| | | | | Learn how OpenGL and Metal work by writing your own 3D renderer from scratch | |
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lea.codes
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| | | | | A short tutorial on WebGL and Shaders | |
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blog.demofox.org
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| | | | | Real time raytracing is seemingly finally here. We have a real time raytracing API in directX, another API in vulkan, hardware support in nvidia cards, and this is only the beginning of this new phase of graphics. Having hardware and API support for raytracing means we can use that to help with the usual raytraced... | |
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diaryofagraphicsprogrammer.blogspot.com
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| | | In June last year I had an idea for a new rendering design. I call it light pre-pass renderer. The idea is to fill up a Z buffer first and a... | ||