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seblagarde.wordpress.com
| | therealmjp.github.io

This is part 1 of a series on Spherical Gaussians and their applications for pre-computed lighting. You can find the other articles here: Part 1 -A Brief (and Incomplete) History of Baked Lighting Representations Part 2 -Spherical Gaussians 101 Part 3 -Diffuse Lighting From an SG Light Source Part 4 -Specular Lighting From an SG Light Source Part 5 -Approximating Radiance and Irradiance With SG's
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| | solid-angle.blogspot.com

Programmers don't generally have reels, but we do have blogs. I've been explaining the rendering work I did on BioShock Infinite quite a b...
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| | chetanjags.wordpress.com

Image Based Lighting is used to implement ambient lighting for dynamic objects coming from static objects in a game level. In most cases, it is used for specular lighting or reflections. In this process lighting information at thepotential point of interests is stored in a special type of cube maps called Light probes. These Light...
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| | bitshifter.github.io

[AI summary] The author describes translating the 'Ray Tracing in a Weekend' project from C++ to Rust, detailing the use of traits, enums, and ownership patterns.
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