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| | leifnode.com
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| | I've been looking at a lot of resources on current rendering algorithms to get nice looking real-time graphics and thought that it's time that I actually go and
| | placeholderart.wordpress.com
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| | Implementing a Physically Based Camera Understanding Exposure Manual Exposure The first post in the series described the three key properties of exposure: Aperture (N), Shutter Speed (t), and ISO (S). In this post we will implement manual exposure, meaning that all 3 values are provided by the application or user. Once again this series of...
| | www.jendrikillner.com
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| | tim.siosm.fr
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| I have now been playing games only on Linux for a year, and it has been great. With the GPU shortage, I had been waiting for prices to come back to reasonable levels before buying a new GPU. So far, I had always bought NVIDIA GPUs as I was using Windows to run games and the NVIDIA drivers had a better "reputation" than the AMD/Radeon ones.