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therealmjp.github.io | ||
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themaister.net
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| | | | | [AI summary] The author discusses the complexities and challenges of implementing D3D12's binding model in vkd3d-proton, highlighting the intricacies of bindless resources, local root signatures, and the transition to SM 6.6. They emphasize the need for careful handling of descriptors, validation, and the impact of hardware differences. The author also mentions the benefits of AMD's GCN architecture for bindless operations and the importance of thorough testing and code generation for different GPU architectures. | |
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diaryofagraphicsprogrammer.blogspot.com
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| | | | | A Rendering Architecture for high-resolution Displays and Console Games ----------------------------------- Document History: - Initial Pu... | |
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raphlinus.github.io
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| | | | | This post is an update to 2D Graphics on Modern GPU, just over a year ago. How time flies! | |
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www.adriancourreges.com
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| | | The Metal Gear series achieved world-wide recognition when MetalGearSolid became a best-seller on the original PlayStation almost two ... | ||