|
You are here |
therealmjp.github.io | ||
| | | | |
lwn.net
|
|
| | | | | ||
| | | | |
themaister.net
|
|
| | | | | [AI summary] The author discusses the complexities and challenges of implementing D3D12's binding model in vkd3d-proton, highlighting the intricacies of bindless resources, local root signatures, and the transition to SM 6.6. They emphasize the need for careful handling of descriptors, validation, and the impact of hardware differences. The author also mentions the benefits of AMD's GCN architecture for bindless operations and the importance of thorough testing and code generation for different GPU architectures. | |
| | | | |
raphlinus.github.io
|
|
| | | | | This is something of a followup to the compositor is evil, but more of a guide on how to optimize latency, and less of a rant. I'm starting to collect performance measurements of piet-gpu running on Android, and ran into unexpectedly poor frame rates, which re-opened this topic. Simply increasing the number of images in the swapchain fixed the throughput problem, but I was also worried about the impact on latency. Exploring that led me down a deep rabbit-hole. | |
| | | | |
deepmind.google
|
|
| | | This has been a year of incredible progress in the field of Artificial Intelligence (AI) research and its practical applications. | ||