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blog.johnnovak.net | ||
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ksimek.github.io
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| | | | | [AI summary] This article explains how to use an intrinsic camera matrix in OpenGL to simulate a calibrated camera for augmented reality without relying on glFrustum, by decomposing the projection into perspective and NDC transforms. | |
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learnopengl.com
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| | | | | Learn OpenGL . com provides good and clear modern 3.3+ OpenGL tutorials with clear examples. A great resource to learn modern OpenGL aimed at beginners. | |
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blog.demofox.org
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| | | | | https://demofox2.files.wordpress.com/2020/05/spot.png Make sure and click the images in this post and view them at full size. Noise (especially blue noise) tends to disappear in smaller images. There are 3 shadertoys that go with this post where you can see the techniques in action and see the source code of the implementations. Spherical Directional Light: https://www.shadertoy.com/view/3sfBWs... | |
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therealmjp.github.io
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| | | There's been a bit of a stir on the Internet lately due to AMD's recent Leo demo, which was recently revealed to be using a modern twist on Light Indexed Deferred Rendering. The idea of light indexed deferred has always been pretty appealing, since it gives you some of the advantages of deferred rendering (namely using the GPU to decide which lights affect each pixel) while still letting you use forward rendering to actually apply the lighting to each surface. | ||