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smerity.com
| | www.jakobmaier.at
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| | In this project I wrote a monte-carlo path tracer in C++ with some nice features, including mesh rendering, direct light sampling and various different materials.
| | lisyarus.github.io
2.0 parsecs away

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| | puye.blog
2.7 parsecs away

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| | Let's provide a concise overview of ray tracing. We won't delve into subjects like Monte Carlo and stratified sampling, PBRT, BRDF, rendering equations, denoising techniques, or intricate SDF concepts. In essence, we'll stick to the fundamentals.
| | leifnode.com
26.6 parsecs away

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| I've been looking at voxel cone traced global illumination for a while as something that I want to implement since it gives a decent approximation of global