/explore

Click through on any links that interest you or select the planets on the right to continue exploring the Outer Web.
You are here

smerity.com
| | puye.blog
2.7 parsecs away

Travel
| | Let's provide a concise overview of ray tracing. We won't delve into subjects like Monte Carlo and stratified sampling, PBRT, BRDF, rendering equations, denoising techniques, or intricate SDF concepts. In essence, we'll stick to the fundamentals.
| | momentsingraphics.de
2.9 parsecs away

Travel
| |
| | www.jakobmaier.at
1.1 parsecs away

Travel
| | In this project I wrote a monte-carlo path tracer in C++ with some nice features, including mesh rendering, direct light sampling and various different materials.
| | danangell.com
23.7 parsecs away

Travel
| How images are rendered Imagine your computer is rendering an image of a tomato on top of a table. In order to render the image each of the 1920 * 1080 pixels on your screen needs to have colors assigned to them. This isn't as easy as viewing a video or an image. The tomato can be viewed from any angle, and the pixels will need to be recalculated many times every second to produce a smooth animation.