Explore >> Select a destination


You are here

zserge.com
| | reindernijhoff.net
11.5 parsecs away

Travel
| | Since the introduction of the Nvidia RTX graphics cards last summer, ray tracing is back again. In the last months, my Twitter feed flooded with a continuous stream of RTX On / RTX Off comparisons. After seeing so many nice
| | markphelps.me
9.1 parsecs away

Travel
| | Mark Phelps' blog
| | blog.johnnovak.net
8.9 parsecs away

Travel
| | Personal blog of John Novak
| | pagefault.se
79.1 parsecs away

Travel
| Outlined in a previous post, I put down some ideas on how to utilize Ds metaprogramming capabilities in order to reduce the amount of fairly unnecessary boilerplate when writing OpenGL code. (I should note, I was heavily inspired by tomakas glium in rust land) Since then, Ive been hard at work abusing the basic idea laid out, coupled with implementing things I merely hinted at in my last post, like instancing and element buffer object support.