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blog.johnnovak.net
| | danielsieger.com

A summary of learning Rust and writing a ray tracer from scratch using test-driven development.
2.4 parsecs

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| | zserge.com

A tiny ray tracer, only useful for people who never written one themselves, but would like to. It lacks features, but provides a foundation to build your own, featureful ray tracer upon.
2.0 parsecs

Travel
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| | markphelps.me

Mark Phelps' blog
2.4 parsecs

Travel
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| | therealmjp.github.io

While the idea of deferred shading/deferred rendering isn't quite as hot as it wasyear or two ago (OMG, Killzone 2 uses deferred rendering!), it's still a cool idea that gets discussed rather often.People generally tend to be attracted to way a "pure" deferred renderer neatly and cleanly separates your geometry from your lighting, as well as the idea of being able to throw lights everywhere in their scene.However as anyone who's done a little bit of research into the topic surely knows, it comes with a few drawbacks.
19.2 parsecs

Travel
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