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blog.johnnovak.net | ||
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zserge.com
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| | | | | A tiny ray tracer, only useful for people who never written one themselves, but would like to. It lacks features, but provides a foundation to build your own, featureful ray tracer upon. | |
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machinethink.net
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| | | | | Learn how OpenGL and Metal work by writing your own 3D renderer from scratch | |
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erikmcclure.com
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| | | | | Today I learned that there are way too many coordinate systems, and that I'm an idiot (but that was already well-established). I have also learned to not trust graphics tutorials, but the reasons for that won't become apparent until the end of this article. There are two types of coordinate systems: left-handed and right-handed coordinate systems. By convention, most everyone in math and science uses right-handed coordinate systems with positive x going to the right, positive y going up, and positive z coming out of the screen. | |
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stevenwaterman.uk
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| | | I'm a software developer, technical coach, over-analyser. This is where I do those things. Mostly over-analysing. | ||