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| | | | | ksimek.github.io | |
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| | | | | erikmcclure.com | |
| | | | | Today I learned that there are way too many coordinate systems, and that I'm an idiot (but that was already well-established). I have also learned to not trust graphics tutorials, but the reasons for that won't become apparent until the end of this article. There are two types of coordinate systems: left-handed and right-handed coordinate systems. By convention, most everyone in math and science uses right-handed coordinate systems with positive x going to the right, positive y going up, and positive z coming out of the screen. | |
| | | | | jamie-wong.com | |
| | | | | One of the techniques used in many demo scenes is called ray marching. This algorithm, used in combination with a special kind of function called | |
| | | | | www.reedbeta.com | |
| | | Pixels and polygons and shaders, oh my! | ||