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blog.johnnovak.net
| | reindernijhoff.net
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| | This shader is a proof of concept to find out if I could create a typical Shadertoy shader, i.e. a shader that renders a non-trivial animated 3D scene, by using a ray tracer instead of the commonly used raymarching techniques.
| | danielsieger.com
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| | A summary of learning Rust and writing a ray tracer from scratch using test-driven development.
| | zserge.com
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| | A tiny ray tracer, only useful for people who never written one themselves, but would like to. It lacks features, but provides a foundation to build your own, featureful ray tracer upon.
| | erikmcclure.com
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| About two months ago, I got a new laptop and proceeded to load all my projects on it. Despite compiling everything fine, my graphics engine that used DirectX mysteriously crashed upon running. I immediately suspected either a configuration issue or a driver issue, but this seemed weird because my laptop had a newer graphics card than my desktop. Why was it crashing on newer hardware? Things got even more bizarre once I narrowed down the issue - it was in my shader assignment code, which hadn't been touched in almost 2 years.