/explore
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blog.johnnovak.net | ||
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danielsieger.com
A summary of learning Rust and writing a ray tracer from scratch using test-driven development. |
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zserge.com
A tiny ray tracer, only useful for people who never written one themselves, but would like to. It lacks features, but provides a foundation to build your own, featureful ray tracer upon. |
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markphelps.me
Mark Phelps' blog |
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therealmjp.github.io
While the idea of deferred shading/deferred rendering isn't quite as hot as it wasyear or two ago (OMG, Killzone 2 uses deferred rendering!), it's still a cool idea that gets discussed rather often.People generally tend to be attracted to way a "pure" deferred renderer neatly and cleanly separates your geometry from your lighting, as well as the idea of being able to throw lights everywhere in their scene.However as anyone who's done a little bit of research into the topic surely knows, it comes with a few drawbacks. |
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