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markphelps.me | ||
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danielsieger.com
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| | | | A summary of learning Rust and writing a ray tracer from scratch using test-driven development. | |
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nelari.us
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| | | | I spend most of my programming time writing C++. And like many other C++ programmers, I've shot myself in the foot countless times with a feature I didn't fully grok. And I've spent enormous amounts of time trying to understand the language. Like many other C++ developers in this position, I find myself frequently daydreaming about switching to another more modern and easily understood language. | |
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craigmbooth.com
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| | | | Building a photo-realistic ray tracer from scratch | |
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bartwronski.com
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| | In couple days I'm saying goodbye to my big desktop PC for several next weeks (relocation), so time to commit some stuff to my CSharpRenderer GitHub repository that was waiting for it for way too long. :) Startup time optimizations The goal of this framework was to provide as fast iterations as possible. At first... |