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markphelps.me
| | zserge.com
2.9 parsecs away

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| | A tiny ray tracer, only useful for people who never written one themselves, but would like to. It lacks features, but provides a foundation to build your own, featureful ray tracer upon.
| | nelari.us
5.3 parsecs away

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| | I spend most of my programming time writing C++. And like many other C++ programmers, I've shot myself in the foot countless times with a feature I didn't fully grok. And I've spent enormous amounts of time trying to understand the language. Like many other C++ developers in this position, I find myself frequently daydreaming about switching to another more modern and easily understood language.
| | craigmbooth.com
3.4 parsecs away

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| | Building a photo-realistic ray tracer from scratch
| | etodd.io
29.7 parsecs away

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| Parkour Ninja is still alive! And it's looking more like Mirror's Edge now, complete with first-person camera. The old direction of the game just had too much frustration and not enough fun. Hopefully things will change now. I re-integrated a physics engine, this timeBEPU physics, which is a screaming fast open-source XNA physics engine with unbelievable support. I was able to get my existing block simplification/rendering code to work with BEPU, so now you can add/remove blocks to/from existing objects on the fly. One cool side-effect of this ability is that I can also blast objects into smaller chunks... full-blown destruction is #1 on my list right now.