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markphelps.me
| | nelari.us
5.3 parsecs away

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| | I spend most of my programming time writing C++. And like many other C++ programmers, I've shot myself in the foot countless times with a feature I didn't fully grok. And I've spent enormous amounts of time trying to understand the language. Like many other C++ developers in this position, I find myself frequently daydreaming about switching to another more modern and easily understood language.
| | zserge.com
2.9 parsecs away

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| | A tiny ray tracer, only useful for people who never written one themselves, but would like to. It lacks features, but provides a foundation to build your own, featureful ray tracer upon.
| | danielsieger.com
4.2 parsecs away

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| | A summary of learning Rust and writing a ray tracer from scratch using test-driven development.
| | leifnode.com
33.1 parsecs away

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| I've been looking at voxel cone traced global illumination for a while as something that I want to implement since it gives a decent approximation of global