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nickb.website
| | zserge.com
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| | A tiny ray tracer, only useful for people who never written one themselves, but would like to. It lacks features, but provides a foundation to build your own, featureful ray tracer upon.
| | blog.johnnovak.net
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| | Personal blog of John Novak
| | craigmbooth.com
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| | Building a photo-realistic ray tracer from scratch
| | raphlinus.github.io
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| At WWDC, Apple introduced Metal shader converter, a tool for converting shaders from DXIL (the main compilation target of HLSL in DirectX12) to Metal. While it is no doubt useful for reducing the cost of porting games from DirectX to Metal, I feel it does not move us any closer to a world of robust GPU infrastructure, and in many ways just adds more underspecified layers of complexity.