/explore
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arunrocks.com | ||
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craigmbooth.com
Building a photo-realistic ray tracer from scratch |
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blog.johnnovak.net
Personal blog of John Novak |
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nickb.website
Nick Botticelli's personal website |
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wwwtyro.net
[AI summary] The provided text is a detailed explanation of a fragment shader implementation for path tracing in a WebGL application. It includes code for rendering a caffeine molecule, using ping-pong framebuffers for accumulation, and displaying the final result. The explanation covers the ray-sphere intersection, ray-plane intersection, and the overall structure of the shader program. The text also includes functions for resetting and resizing the canvas, as well as a loop for continuous rendering. |
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