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arunrocks.com
| | craigmbooth.com

Building a photo-realistic ray tracer from scratch
3.8 parsecs

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| | blog.johnnovak.net

Personal blog of John Novak
1.7 parsecs

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| | nickb.website

Nick Botticelli's personal website
3.6 parsecs

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| | wwwtyro.net

[AI summary] The provided text is a detailed explanation of a fragment shader implementation for path tracing in a WebGL application. It includes code for rendering a caffeine molecule, using ping-pong framebuffers for accumulation, and displaying the final result. The explanation covers the ray-sphere intersection, ray-plane intersection, and the overall structure of the shader program. The text also includes functions for resetting and resizing the canvas, as well as a loop for continuous rendering.
26.4 parsecs

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