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diharaw.github.io
| | chetanjags.wordpress.com
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| | Image Based Lighting is used to implement ambient lighting for dynamic objects coming from static objects in a game level. In most cases, it is used for specular lighting or reflections. In this process lighting information at thepotential point of interests is stored in a special type of cube maps called Light probes. These Light...
| | willpgfx.com
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| | Here we take the work previously presented in Peter Shirley's excellent book, and move it to run entirely on the GPU.
| | simoncoenen.com
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| | A graphics study of Doom Eternal
| | tayfunkayhan.wordpress.com
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| Ever since I came across Tom Verbeure's impressive project in which he's implemented a real-time Whitted ray tracer on an FPGA, I had a burning desire to have a crack at something similar while adding a thing or two new on top of the idea. Thus was born the next project idea of mine: implementing...