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www.copetti.org | ||
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simonschreibt.de
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| | | | | ???? Read in Chinese ???? Read in Russian ???? Read in Vietnamese This post is one part of the series "Render Hell". 2.0 Pipeline in Detail Most of the constructive feedback I received about this article was "Nice explanation, but your pipeline is 6 | |
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scalibq.wordpress.com
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| | | | | Here's just a quick brainfart I had after watching a video on 90s rendering technology, part of which concentrated on how John Carmack moved from Commander Keen to Wolfenstein 3D, DOOM and Quake: https://www.youtube.com/watch?v=gNd0dsTiEwg An interesting point there is that each of these these games uses a very different approach to rendering. And a related... | |
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raphlinus.github.io
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| | | | | The GPU in your computer is about 10 to 100 times more powerful than the CPU, depending on workload. For real-time graphics rendering and machine learning, you are enjoying that power, and doing those workloads on a CPU is not viable. Why aren't we exploiting that power for other workloads? What prevents a GPU from being a more general purpose computer? | |
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gamingbolt.com
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| | | Hideo Kojima's previous works, like Metal Gear Solid 2: Sons of Liberty, surprised players by switching the protagonist early on. | ||