Explore >> Select a destination


You are here

www.copetti.org
| | scalibq.wordpress.com
4.8 parsecs away

Travel
| | Here's just a quick brainfart I had after watching a video on 90s rendering technology, part of which concentrated on how John Carmack moved from Commander Keen to Wolfenstein 3D, DOOM and Quake: https://www.youtube.com/watch?v=gNd0dsTiEwg An interesting point there is that each of these these games uses a very different approach to rendering. And a related...
| | venam.net
4.8 parsecs away

Travel
| | Computer architecture can be considered a boring topic, one that is studied during CS education, then put aside, and leaves place to the shiny new toys that capture the attention. I've recently revisited it, and I'd like to summarize some takeaways.
| | therealmjp.github.io
6.3 parsecs away

Travel
| | A little over a year ago I was looking to overhaul our shadow rendering at work in order to improve overall quality, as well as simplify the workflow for the lighting artists (tweaking biases all day isn't fun for anybody). After doing yet another round of research into modern shadow mapping techniques, I decided to do what I usually do and starting working on sample project that I could use as a platform for experimentation and comparison.
| | shellsharks.com
14.3 parsecs away

Travel
| An introduction to x86 Intel assembly.