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raphlinus.github.io | ||
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anteru.net
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| | | | | Anteru's blog is a blog about development, software architecture and 3D graphics. | |
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therealmjp.github.io
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| | | | | It is no secret that we tend to have a bit of a problem with shader permutations in real-time graphics. It's such a bad problem that it not only affects graphics programmers, but also trickles down to all of the other content creators that use an engine. If you don't believe me, just go ahead and search for "unreal compiling shaders meme" on Google images and see what comes up. There are many great ones to choose from, but personally I am a bit partial to this one: | |
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www.reedbeta.com
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| | | | | Pixels and polygons and shaders, oh my! | |
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danangell.com
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| | | Shaders provide programmers with a beautiful combination of art and math. Most other throwaway projects are devoid of any artistic value. In less than a dozen lines of code you can draw fractals. A few more and you can start creating intricate animations. The most interesting part is the unique perspective they force you into. Say you want to draw a circle in an imperative programming language. You need to break out a for loop and calculate the sin and cos of different angles until you have points all around the circumference of a circle. | ||