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raphlinus.github.io | ||
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therealmjp.github.io
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| | | | | It is no secret that we tend to have a bit of a problem with shader permutations in real-time graphics. It's such a bad problem that it not only affects graphics programmers, but also trickles down to all of the other content creators that use an engine. If you don't believe me, just go ahead and search for "unreal compiling shaders meme" on Google images and see what comes up. There are many great ones to choose from, but personally I am a bit partial to this one: | |
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www.reedbeta.com
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| | | | | Pixels and polygons and shaders, oh my! | |
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www.cherryservers.com
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| | | | | This guide explains the key difference between CPU and GPU, including a comprehensive GPU vs. CPU performance comparison. | |
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diaryofagraphicsprogrammer.blogspot.com
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| | | In June last year I had an idea for a new rendering design. I call it light pre-pass renderer. The idea is to fill up a Z buffer first and a... | ||