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therealmjp.github.io
| | blog.mecheye.net
3.8 parsecs away

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| | [AI summary] The article explores the complexities of modern graphics rendering, focusing on topics like render pass management, buffer allocation, and the evolution of graphics APIs. It emphasizes the importance of understanding how state is managed, the role of buffer renaming, and the transition from older APIs like OpenGL to modern ones such as Vulkan and Direct3D 12. The author also discusses the challenges of working with legacy systems and the benefits of using Direct State Access (DSA) in OpenGL to reduce errors and improve efficiency.
| | www.reedbeta.com
3.2 parsecs away

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| | Pixels and polygons and shaders, oh my!
| | blog.pimaker.at
3.2 parsecs away

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| | Linux in a Pixel Shader - A RISC-V Emulator for VRChat
| | pixelalchemy.dev
28.9 parsecs away

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| A look into what makes those pixels so gosh darn wiggly!