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blog.mecheye.net
| | diaryofagraphicsprogrammer.blogspot.com
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| | A Rendering Architecture for high-resolution Displays and Console Games ----------------------------------- Document History: - Initial Pu...
| | alain.xyz
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| | Low level Graphics APIs such as DirectX 12, Vulkan, Metal, and WebGPU are converging to a model similar to the way GPUs are currently built. In this article we'll review modern graphics APIs and how they compare with older graphics APIs such as OpenGL in their design and data structures.
| | therealmjp.github.io
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| | Basics of GPU Memory Integrated/UMA GPUs Dedicated/NUMA GPUs How It Works In D3D12 Common Patterns in D3D12 Textures And The Two-Step Upload Should We Upload Buffers? Working With The COPY Queue Two COPY Queues Are Better Than One? Allocating Staging Memory What About DirectStorage? Results From My Testing App CPU Write Performance CPU Read Performance GPU Read Performance, Normal Access GPU Read Performance, Non-Coalesced Access GPU Read Performance, Various Buffer Sizes Conclusion When the monkey's paw granted our wish for lower-level/explicit graphics APIs, one of the consequences was that we were much more directly exposed to the fact that GPUs can have their own separate set of physical memory.
| | www.adriancourreges.com
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| The Metal Gear series achieved world-wide recognition when MetalGearSolid became a best-seller on the original PlayStation almost two ...