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alain.xyz | ||
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kusma.xyz
For the last few months, we have been working on two exciting new projects at Collabora, and it's finally time to share some information about them with the world: We are partnering with Microsoft DirectX engineers to build OpenCL and OpenGL mapping layers, in order to bring OpenCL 1.2 and OpenGL 3.3 support to all Windows and DirectX 12 enabled devices out there! |
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www.collabora.com
Earlier this year, we announced a new project with Microsoft: the implementation of OpenCL & OpenGL to DirectX translation layers. |
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lwn.net
[AI summary] The article provides an in-depth overview of the modern Linux graphics stack, focusing on the transition from OpenGL to Vulkan. It highlights the complexity and verbosity of Vulkan, the role of the graphics pipeline, and the importance of the scene graph in rendering. The article also discusses the challenges of managing multiple GPUs, the use of macros to simplify Vulkan code, and the benefits of using higher-level APIs like OpenGL for simpler applications. |
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gpfault.net
[AI summary] The article explains how to render the Mandelbrot set using WebGL and GLSL shaders, detailing the mathematical theory, code implementation, and color palette techniques. |
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