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therealmjp.github.io | ||
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chetanjags.wordpress.com
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| | | | | Image Based Lighting is used to implement ambient lighting for dynamic objects coming from static objects in a game level. In most cases, it is used for specular lighting or reflections. In this process lighting information at thepotential point of interests is stored in a special type of cube maps called Light probes. These Light... | |
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leifnode.com
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| | | | | I've been looking at voxel cone traced global illumination for a while as something that I want to implement since it gives a decent approximation of global | |
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www.reedbeta.com
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| | | | | Pixels and polygons and shaders, oh my! | |
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danielsieger.com
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| | | A summary of learning Rust and writing a ray tracer from scratch using test-driven development. | ||