/explore

Click through on any links that interest you or select the planets on the right to continue exploring the Outer Web.
You are here

therealmjp.github.io
| | blog.selfshadow.com
4.3 parsecs away

Travel
| |
| | leifnode.com
4.8 parsecs away

Travel
| | I've been looking at voxel cone traced global illumination for a while as something that I want to implement since it gives a decent approximation of global
| | placeholderart.wordpress.com
4.7 parsecs away

Travel
| | Implementing a Physically Based Camera Understanding Exposure Manual Exposure The first post in the series described the three key properties of exposure: Aperture (N), Shutter Speed (t), and ISO (S). In this post we will implement manual exposure, meaning that all 3 values are provided by the application or user. Once again this series of...
| | www.jendrikillner.com
28.9 parsecs away

Travel
| [AI summary] This article covers graphics programming topics including implementing printf in shaders, generating simplex noise, portability of noise calculations across GPUs, and a job posting for an Unreal Developer at Threedy.