Explore >> Select a destination


You are here

therealmjp.github.io
| | placeholderart.wordpress.com
13.4 parsecs away

Travel
| | In this post I will cover implementing and optimizing runtime environment map filtering for image based lighting (IBL). Before we get started, this approach is covered in depth in Real Shading in Unreal Engine 4and Moving Frostbite to Physically Based Rendering, you should really check them out if you want more background and information than...
| | www.velanstudios.com
13.4 parsecs away

Travel
| |
| | www.reedbeta.com
13.0 parsecs away

Travel
| | Pixels and polygons and shaders, oh my!
| | alain.xyz
89.8 parsecs away

Travel
| A review of the state of the art in real time renderer architectures.