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therealmjp.github.io
| | blog.selfshadow.com


4.3 parsecs

Travel
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| | www.velanstudios.com

[AI summary] The text describes the rendering pipeline of the Viper Engine used in the game Knockout City. It covers various stages including the initial 3D scene rendering, post-processing steps like distortion, bloom, tonemapping, and anti-aliasing, followed by UI rendering and the final backbuffer pass. The article also mentions future enhancements and invites interested readers to apply for the Viper Engine team.
4.9 parsecs

Travel
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| | placeholderart.wordpress.com

Implementing a Physically Based Camera Understanding Exposure Manual Exposure The first post in the series described the three key properties of exposure: Aperture (N), Shutter Speed (t), and ISO (S). In this post we will implement manual exposure, meaning that all 3 values are provided by the application or user. Once again this series of...
4.7 parsecs

Travel
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| | www.matuzo.at

I'm a frontend developer, consultant, accessibility auditor, blogger, teacher, and book author from Austria.
33.0 parsecs

Travel
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