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therealmjp.github.io | ||
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placeholderart.wordpress.com
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| | | | In this post I will cover implementing and optimizing runtime environment map filtering for image based lighting (IBL). Before we get started, this approach is covered in depth in Real Shading in Unreal Engine 4and Moving Frostbite to Physically Based Rendering, you should really check them out if you want more background and information than... | |
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www.velanstudios.com
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www.reedbeta.com
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| | | | Pixels and polygons and shaders, oh my! | |
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alain.xyz
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| | A review of the state of the art in real time renderer architectures. |