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therealmjp.github.io
| | chetanjags.wordpress.com
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| | Image Based Lighting is used to implement ambient lighting for dynamic objects coming from static objects in a game level. In most cases, it is used for specular lighting or reflections. In this process lighting information at thepotential point of interests is stored in a special type of cube maps called Light probes. These Light...
| | leifnode.com
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| | I've been looking at voxel cone traced global illumination for a while as something that I want to implement since it gives a decent approximation of global
| | www.reedbeta.com
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| | Pixels and polygons and shaders, oh my!
| | danielsieger.com
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| A summary of learning Rust and writing a ray tracer from scratch using test-driven development.