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www.froyok.fr
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| | | | Portfolio and Blog about realtime 3D creations and tutorials by Froyok | |
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www.adriancourreges.com
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| | | | DOOM pioneered fundamental changes in game design and mechanics back in 1993, it was a world-wide phenomenon which propelled to fame iconic figures ... | |
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www.adriancourreges.com
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| | | | The Metal Gear series achieved world-wide recognition when MetalGearSolid became a best-seller on the original PlayStation almost two ... | |
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filmicworlds.com
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| | One of the problems that has been bothering me for several years is that it seems like there should be a way to speed up the Fresnel and Visibility functions by combining them together. In particular, Schlick-Fresnel and the Schlick-Smith Visibility term have a similar shape so I've done some experiments to combine them together. The results are above with the reference version on the left and the approximation on the right. |