|
You are here |
pixelalchemy.dev | ||
| | | | |
diaryofagraphicsprogrammer.blogspot.com
|
|
| | | | | A Rendering Architecture for high-resolution Displays and Console Games ----------------------------------- Document History: - Initial Pu... | |
| | | | |
www.froyok.fr
|
|
| | | | | Portfolio and Blog about realtime 3D creations and tutorials by Froyok | |
| | | | |
www.adriancourreges.com
|
|
| | | | | The Metal Gear series achieved world-wide recognition when MetalGearSolid became a best-seller on the original PlayStation almost two ... | |
| | | | |
puye.blog
|
|
| | | Let's provide a concise overview of ray tracing. We won't delve into subjects like Monte Carlo and stratified sampling, PBRT, BRDF, rendering equations, denoising techniques, or intricate SDF concepts. In essence, we'll stick to the fundamentals. | ||