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scalibq.wordpress.com | ||
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smist08.wordpress.com
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| | | | | Introduction Imagine you could have a small Single Board Computer (SBC) with programmable hardware that can be configured to run as any personal computer, gaming console or arcade machine created before 1990 or so? This is what the ambitious MiSTer project sets out to do and largely accomplished. The project is mainly driven by gaming... | |
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blog.selfshadow.com
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| | | | | [AI summary] This text discusses advanced techniques for occlusion culling and visibility determination in computer graphics, particularly focusing on GPU and SPU implementations. It outlines methods such as hierarchical z-buffering, HZB (Hierarchical Z-Buffer) sampling, and frustum subdivision for efficient rendering of large environments. The text also touches on challenges like latency, hardware limitations, and future directions for visibility processing, including potential integration with next-generation hardware. | |
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machinethink.net
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| | | | | Learn how OpenGL and Metal work by writing your own 3D renderer from scratch | |
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advances.realtimerendering.com
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| | | [AI summary] The course provides an in-depth exploration of real-time rendering techniques used in modern video games, highlighting practical applications and innovations from the game development community and cutting-edge research. It features presentations from industry leaders and researchers, covering topics such as motion blur, global illumination, subsurface scattering, and dynamic sand simulation, with a focus on performance, visual fidelity, and production-ready solutions. | ||