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mattkeeter.com
| | www.jakobmaier.at
3.1 parsecs away

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| | In this project I wrote a monte-carlo path tracer in C++ with some nice features, including mesh rendering, direct light sampling and various different materials.
| | alain.xyz
3.5 parsecs away

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| | An overview of various ray operations, their similarities, differences, and how to implement each type of ray operation in real time rendering.
| | reindernijhoff.net
3.2 parsecs away

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| | Since the introduction of the Nvidia RTX graphics cards last summer, ray tracing is back again. In the last months, my Twitter feed flooded with a continuous stream of RTX On / RTX Off comparisons. After seeing so many nice
| | gpfault.net
15.7 parsecs away

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| [AI summary] The article discusses the implementation of particle systems in WebGL 2, covering various enhancements such as dynamic billboard rendering using instancing, sprite textures, and the integration of force fields for more complex particle behaviors. It also details the setup of vertex arrays and buffers for efficient rendering, along with the necessary shader modifications to support these features.