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| | | | | reindernijhoff.net | |
| | | | | Since the introduction of the Nvidia RTX graphics cards last summer, ray tracing is back again. In the last months, my Twitter feed flooded with a continuous stream of RTX On / RTX Off comparisons. After seeing so many nice | |
| | | | | alain.xyz | |
| | | | | A review of the state of the art in real time renderer architectures. | |
| | | | | nelari.us | |
| | | | | This post focuses on making the raytracer discussed in part 1 much shinier. Notes on integrating a physically based sky model and textured material support are discussed next. | |
| | | | | leifnode.com | |
| | | I've been looking at voxel cone traced global illumination for a while as something that I want to implement since it gives a decent approximation of global | ||