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mattkeeter.com | ||
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reindernijhoff.net
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| | | | | Since the introduction of the Nvidia RTX graphics cards last summer, ray tracing is back again. In the last months, my Twitter feed flooded with a continuous stream of RTX On / RTX Off comparisons. After seeing so many nice | |
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willpgfx.com
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| | | | | Here we take the work previously presented in Peter Shirley's excellent book, and move it to run entirely on the GPU. | |
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raphlinus.github.io
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| | | | | This post is an update to 2D Graphics on Modern GPU, just over a year ago. How time flies! | |
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etodd.io
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| | | Hello and welcome to another week of Lemma development progress updates! This time I did a lot more work on the player character. I spent a ton of time in GIMP working on the texture map. I didn't skimp on memory space, it's a full 4096x4096. The GIMP file is over 150MB. I also split the model into three distinct materials: a shiny one for the chest, neck, and pants, a less shiny one for the hands, and a completely dull one for the hoodie. I stored the mappings for these materials in the texture's alpha channel. | ||