Explore >> Select a destination


You are here

mattkeeter.com
| | reindernijhoff.net
4.0 parsecs away

Travel
| | Since the introduction of the Nvidia RTX graphics cards last summer, ray tracing is back again. In the last months, my Twitter feed flooded with a continuous stream of RTX On / RTX Off comparisons. After seeing so many nice
| | willpgfx.com
4.8 parsecs away

Travel
| | Here we take the work previously presented in Peter Shirley's excellent book, and move it to run entirely on the GPU.
| | raphlinus.github.io
3.6 parsecs away

Travel
| | This post is an update to 2D Graphics on Modern GPU, just over a year ago. How time flies!
| | etodd.io
34.4 parsecs away

Travel
| Hello and welcome to another week of Lemma development progress updates! This time I did a lot more work on the player character. I spent a ton of time in GIMP working on the texture map. I didn't skimp on memory space, it's a full 4096x4096. The GIMP file is over 150MB. I also split the model into three distinct materials: a shiny one for the chest, neck, and pants, a less shiny one for the hands, and a completely dull one for the hoodie. I stored the mappings for these materials in the texture's alpha channel.