/explore

Click through on any links that interest you or select the planets on the right to continue exploring the Outer Web.
You are here

mattkeeter.com
| | reindernijhoff.net
3.2 parsecs away

Travel
| | Since the introduction of the Nvidia RTX graphics cards last summer, ray tracing is back again. In the last months, my Twitter feed flooded with a continuous stream of RTX On / RTX Off comparisons. After seeing so many nice
| | leifnode.com
2.9 parsecs away

Travel
| | I've been looking at a lot of resources on current rendering algorithms to get nice looking real-time graphics and thought that it's time that I actually go and
| | www.jakobmaier.at
3.1 parsecs away

Travel
| | In this project I wrote a monte-carlo path tracer in C++ with some nice features, including mesh rendering, direct light sampling and various different materials.
| | www.willusher.io
24.6 parsecs away

Travel
| [AI summary] This article provides a step-by-step guide to setting up a WebGPU context and rendering a triangle on the screen, introducing the basics of WebGPU and its advantages over WebGL. It covers the setup of the rendering context, shader modules, vertex data, render pipeline configuration, and the rendering loop, culminating in a working example of a triangle being displayed.