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mattkeeter.com
| | reindernijhoff.net
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| | Since the introduction of the Nvidia RTX graphics cards last summer, ray tracing is back again. In the last months, my Twitter feed flooded with a continuous stream of RTX On / RTX Off comparisons. After seeing so many nice
| | alain.xyz
10.8 parsecs away

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| | A review of the state of the art in real time renderer architectures.
| | nelari.us
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| | This post focuses on making the raytracer discussed in part 1 much shinier. Notes on integrating a physically based sky model and textured material support are discussed next.
| | leifnode.com
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| I've been looking at voxel cone traced global illumination for a while as something that I want to implement since it gives a decent approximation of global