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filmicworlds.com | ||
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diaryofagraphicsprogrammer.blogspot.com
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| | | | | In June last year I had an idea for a new rendering design. I call it light pre-pass renderer. The idea is to fill up a Z buffer first and a... | |
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solid-angle.blogspot.com
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| | | | | Programmers don't generally have reels, but we do have blogs. I've been explaining the rendering work I did on BioShock Infinite quite a b... | |
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diaryofagraphicsprogrammer.blogspot.com
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| | | | | A Rendering Architecture for high-resolution Displays and Console Games ----------------------------------- Document History: - Initial Pu... | |
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pixelesque.net
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| | | [AI summary] The author discusses implementing motion blur in the Imagine software by managing ray samples and avoiding aliasing through random shuffling. | ||