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filmicworlds.com | ||
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diaryofagraphicsprogrammer.blogspot.com
A Rendering Architecture for high-resolution Displays and Console Games ----------------------------------- Document History: - Initial Pu... |
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diaryofagraphicsprogrammer.blogspot.com
In June last year I had an idea for a new rendering design. I call it light pre-pass renderer. The idea is to fill up a Z buffer first and a... |
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solid-angle.blogspot.com
Programmers don't generally have reels, but we do have blogs. I've been explaining the rendering work I did on BioShock Infinite quite a b... |
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blog.demofox.org
The images below were path traced using 100,000 samples per pixel, using the sample code provided in this post. Path tracing is a specific type of ray tracing that aims to make photo realistic images by solving something called the rendering equation. Path tracing relies heavily on a method called Monte Carlo integration to get... |
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