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| | diaryofagraphicsprogrammer.blogspot.com

A Rendering Architecture for high-resolution Displays and Console Games ----------------------------------- Document History: - Initial Pu...
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| | diaryofagraphicsprogrammer.blogspot.com

In June last year I had an idea for a new rendering design. I call it light pre-pass renderer. The idea is to fill up a Z buffer first and a...
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| | solid-angle.blogspot.com

Programmers don't generally have reels, but we do have blogs. I've been explaining the rendering work I did on BioShock Infinite quite a b...
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| | blog.demofox.org

The images below were path traced using 100,000 samples per pixel, using the sample code provided in this post. Path tracing is a specific type of ray tracing that aims to make photo realistic images by solving something called the rendering equation. Path tracing relies heavily on a method called Monte Carlo integration to get...
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