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danielsieger.com | ||
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blog.bencope.land
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| | | | | Notes from my README. This repository is a for-fun project I'm working on as I have some free time. I'm going through Jamis Buck's book ray tracer challenge, which is a language-agnostic book on how to build a ray tracer, guiding primarily through cucumber-style TDD test cases. F# Implementation This | |
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craigmbooth.com
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| | | | | Building a photo-realistic ray tracer from scratch | |
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blog.johnnovak.net
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| | | | | Personal blog of John Novak | |
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chetanjags.wordpress.com
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| | | Image Based Lighting is used to implement ambient lighting for dynamic objects coming from static objects in a game level. In most cases, it is used for specular lighting or reflections. In this process lighting information at thepotential point of interests is stored in a special type of cube maps called Light probes. These Light... | ||