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danielsieger.com | ||
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blog.bencope.land
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| | | | Notes from my README. This repository is a for-fun project I'm working on as I have some free time. I'm going through Jamis Buck's book ray tracer challenge, which is a language-agnostic book on how to build a ray tracer, guiding primarily through cucumber-style TDD test cases. F# Implementation This | |
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craigmbooth.com
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| | | | Building a photo-realistic ray tracer from scratch | |
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reindernijhoff.net
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| | | | I know I'm a bit late to the party, but I had a lot of fun reading "Ray tracing in one weekend" by Peter Shirley yesterday. I implemented some of the chapters of the book in four shaders on Shadertoy. | |
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ksimek.github.io
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