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danielsieger.com
| | blog.bencope.land
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| | Notes from my README. This repository is a for-fun project I'm working on as I have some free time. I'm going through Jamis Buck's book ray tracer challenge, which is a language-agnostic book on how to build a ray tracer, guiding primarily through cucumber-style TDD test cases. F# Implementation This
| | craigmbooth.com
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| | Building a photo-realistic ray tracer from scratch
| | reindernijhoff.net
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| | I know I'm a bit late to the party, but I had a lot of fun reading "Ray tracing in one weekend" by Peter Shirley yesterday. I implemented some of the chapters of the book in four shaders on Shadertoy.
| | ksimek.github.io
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