/explore
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alain.xyz | ||
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www.willusher.io
[AI summary] This article provides a step-by-step guide to setting up a WebGPU context and rendering a triangle on the screen, introducing the basics of WebGPU and its advantages over WebGL. It covers the setup of the rendering context, shader modules, vertex data, render pipeline configuration, and the rendering loop, culminating in a working example of a triangle being displayed. |
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mozillagfx.wordpress.com
WebGPU progress update in Gecko: API tracing, Rust serialization, API coverage, validation, and the Shading language. |
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lea.codes
A short tutorial on WebGL and Shaders |
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floooh.github.io
In a couple of days I will merge the new WebGPU backend in sokol_gfx.h, and instead of an oversizedchangelog entry I guess it's time for a new blog post inst... |
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