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mozillagfx.wordpress.com | ||
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floooh.github.io
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| | | | | In a couple of days I will merge the new WebGPU backend in sokol_gfx.h, and instead of an oversizedchangelog entry I guess it's time for a new blog post inst... | |
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benschmidt.org
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| | | | | [AI summary] The article explains the significance of WebGPU as a browser-based API that enables efficient local GPU computing for tasks like machine learning inference and data visualization, moving these capabilities from the cloud to personal devices. | |
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raphlinus.github.io
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| | | | | This is a followup to my previous post, prefix sum on Vulkan. Last year, I got a fancy algorithm for this problem running well on one device. This time, I will dive into the question of how to make it work well across a wide range of devices. The short answer is, it can be made to work pretty portably on Vulkan and DX12, but Metal remains out of reach, at least for now, as is WebGPU. Even on Vulkan, there are some sharp edges to watch out for. | |
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diaryofagraphicsprogrammer.blogspot.com
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| | | In June last year I had an idea for a new rendering design. I call it light pre-pass renderer. The idea is to fill up a Z buffer first and a... | ||